Spell
NormalGuts of Steel
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Select 3 "Scrap" monsters in your Graveyard. Your opponent picks 1 of them, you Special Summon it to either player's side of the field, and remove the rest from play.
Guts of Steel — Power Evaluation
Final Score: 39 ± 8 · Confidence: Medium
- Intrinsic: 39 · Deck: 38.6 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Utility
Why it scores here
Guts of Steel is a Spell that spends itself and two more Scrap monsters from the Graveyard to bring back one Scrap monster, with the opponent choosing which of the three returns. It converts a Graveyard full of Scrap into a single revived body, which is a real but narrow route. The card scores low because it has no interaction, its resource math is poor (one card plus two Graveyard bodies for one monster), and it is locked to the Scrap family. Its 2-deck sample and 100% co-occurrence with Scrap cards confirm it is a Scrap-engine piece, but the high partner percentages are a sample-size artifact and do not raise its power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Needs three Scrap monsters in the Graveyard; the 100% Scrap partner rate across 2 decks shows the route is live in Scrap builds, with no searcher or starter stats (observed/inferred). |
| Combo & Conversion | 40 | Text yields one revived Scrap monster and no board beyond it; no combo boards recorded, so conversion is text-only (inferred). |
| Resource Economy | 30 | Costs the Spell plus two Graveyard Scrap monsters for one revived body, so net card economy is negative on the field (verified from text). |
| Effect & Interaction | 5 | Opponent-choice revival with no negation, removal or disruption component (verified from text). |
| Material Utility | 30 | The revived Scrap monster may serve as material, but the card itself is not a material body (inferred). |
| Resilience & Flexibility | 40 | A single Spell that is negatable and depends on three Graveyard Scrap staying there; flexible in summoning side only (inferred). |
| Deck-Building Efficiency | 50 | Single-copy Spell slot with a Scrap-only restriction and no garnets or locks; mild restriction (verified from text and deck copies). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Utility blend. Intrinsic ≈ 39, Deck ≈ 38.6, Meta = provisional. Modifiers: Scrap-only restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Revives a Scrap monster from the Graveyard, converting dead Scrap bodies into a board presence
- Opponent chooses the returned monster, so the revived body is the least-valued of the three in their view
- Single-copy slot with no garnet or lock cost
Weaknesses
- Negative card economy: one Spell plus two Graveyard monsters for one body
- No interaction, disruption or negation component
- Dead without three Scrap monsters in the Graveyard; no value outside Scrap builds
- Opponent controls which monster returns
Counters / choke points
- Generic Spell negation (inferred, not in evidence)
Best use
Graveyard recursion finisher in Scrap decks. Decks: Scrap builds (deck evidence: Scrap partners in 2 decks). Suggested copies: 1.
Evidence & gaps
- Verified: Text: select 3 Scrap monsters in your Graveyard; opponent picks 1; you Special Summon it to either side; remove the rest; Copies per deck: 1 in both decks; Formats: TCG, OCG, MasterDuel, DuelLinks
- Observed: Scrap partners co-occur in 2 of 2 decks (100%)
- Inferred: Revival route is live only when three Scrap sit in the Graveyard; Net card economy is negative; Negatable Spell, so resilience is low
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only deck sample is 2 decks, so partner percentages are not statistically meaningful






