Guts of Steel
Spell Normal

Guts of Steel

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Select 3 "Scrap" monsters in your Graveyard. Your opponent picks 1 of them, you Special Summon it to either player's side of the field, and remove the rest from play.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
39± 8/ 100
Power Score
Intrinsic 39
Deck 39

Guts of Steel — Power Evaluation

Final Score: 39 ± 8 · Confidence: Medium

  • Intrinsic: 39 · Deck: 38.6 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Guts of Steel is a Spell that spends itself and two more Scrap monsters from the Graveyard to bring back one Scrap monster, with the opponent choosing which of the three returns. It converts a Graveyard full of Scrap into a single revived body, which is a real but narrow route. The card scores low because it has no interaction, its resource math is poor (one card plus two Graveyard bodies for one monster), and it is locked to the Scrap family. Its 2-deck sample and 100% co-occurrence with Scrap cards confirm it is a Scrap-engine piece, but the high partner percentages are a sample-size artifact and do not raise its power.

Axis scores

Axis Score Evidence
Accessibility 45 Needs three Scrap monsters in the Graveyard; the 100% Scrap partner rate across 2 decks shows the route is live in Scrap builds, with no searcher or starter stats (observed/inferred).
Combo & Conversion 40 Text yields one revived Scrap monster and no board beyond it; no combo boards recorded, so conversion is text-only (inferred).
Resource Economy 30 Costs the Spell plus two Graveyard Scrap monsters for one revived body, so net card economy is negative on the field (verified from text).
Effect & Interaction 5 Opponent-choice revival with no negation, removal or disruption component (verified from text).
Material Utility 30 The revived Scrap monster may serve as material, but the card itself is not a material body (inferred).
Resilience & Flexibility 40 A single Spell that is negatable and depends on three Graveyard Scrap staying there; flexible in summoning side only (inferred).
Deck-Building Efficiency 50 Single-copy Spell slot with a Scrap-only restriction and no garnets or locks; mild restriction (verified from text and deck copies).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Utility blend. Intrinsic ≈ 39, Deck ≈ 38.6, Meta = provisional. Modifiers: Scrap-only restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revives a Scrap monster from the Graveyard, converting dead Scrap bodies into a board presence
  • Opponent chooses the returned monster, so the revived body is the least-valued of the three in their view
  • Single-copy slot with no garnet or lock cost

Weaknesses

  • Negative card economy: one Spell plus two Graveyard monsters for one body
  • No interaction, disruption or negation component
  • Dead without three Scrap monsters in the Graveyard; no value outside Scrap builds
  • Opponent controls which monster returns

Counters / choke points

  • Generic Spell negation (inferred, not in evidence)

Best use

Graveyard recursion finisher in Scrap decks. Decks: Scrap builds (deck evidence: Scrap partners in 2 decks). Suggested copies: 1.

Evidence & gaps

  • Verified: Text: select 3 Scrap monsters in your Graveyard; opponent picks 1; you Special Summon it to either side; remove the rest; Copies per deck: 1 in both decks; Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: Scrap partners co-occur in 2 of 2 decks (100%)
  • Inferred: Revival route is live only when three Scrap sit in the Graveyard; Net card economy is negative; Negatable Spell, so resilience is low
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only deck sample is 2 decks, so partner percentages are not statistically meaningful











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